I created a procedural jello simulation for the main antagonist in my senior thesis animation. This simulation is a SingleLayerWater stylized in Unreal Engine. It has several features that can be controlled and animated through parameters. It has an animated jiggling pulse and an interactive squash and stretch feature when it comes in contact with the ground plane.
I textured the main character of my senior project. I used Substance Painter and Unreal Engine to create a material with subsurface scattering.
Western Cow Skull (2023). Sculpted in Z-Brush, textures created in Substance Painter.
Western Saloon (2023). Modeled in Maya, textures created in Substance Painter. I worked on this modular kit with a group of two other people with the goal of creating an environment. I am fully responsible for the cow skull, bar and stools, and beer bottles. I also textured the walls and floors.
Mismatched glitter high heel boots, (2024). Modeled in Maya, textures created in Substance Painter.
PaperMate Pen Model, (2023). Modeled in Maya and textures created in Substance Painter.
Hammer (2023). 3D modeling in Maya. Textures hand drawn in Photoshop.
Nixon Coolpix Camera (2023). Modeled in Maya and textures hand drawn in Photoshop.
Shampoo and Razor (2023). Modeled in Maya and textured in Substance Painter for a 30 second animation.